Demasked demaskedN-Sider.com has a long interview with Warp Pipe head man Chad Paulson. In addition to taking some of the heat off of the Demasked campaign he explains the accompanying songs and imagery...
"With respect to the transmissions, we were trying to convey to the public our interpretation of online gaming before demasked."
Uh...huh. So the answer to the riddle from which these clues spring is "marketing generalities?" Looks like we can put away our Where is Captain Crunch decoder wallets, because this isn't exactly The Beast.
Now for the revealed Demasked info...
1) Demasked was "a communication tool for users to find places to meet up with other DS users in their area." Now it is more but still basically the same.
2) Not connected with GameSpy Networks in any fashion. Oh Nintendo, when you try to love two women, you can't love either one.
3) "Demasked is very heterogeneous. Demasked could be used in all three next-generation consoles including the two current-generation handhelds."
"When we tried to open a dialogue with Nintendo at E3 2004, they were simply not ready. The priority was with the launch of the DS, they were trying to stave off online functionality as much as possible."
4) "The Chorx are characters in a game we will be releasing shortly after E3, called "Ahhh-choo!"...For the sake of maximum accessibility, it will be a flash game. However, I think it would make a great handheld game. We'll see what the future holds for the Chorx."
5) What will Demasked offer that services like Xbox live do not? "Personality. Most significantly, the ability to completely share your own personality if you choose to do so...50 percent of communication is non-verbal, and Xbox Live can't deliver a community experience filled with personality when gamers can barely verbally communicate to begin with."
Ouch. If the disease from which Andrew Martinet suffers in this teaser movie is some kind of gamer's social anxiety disorder, how will you respond? Would you want this man's help?