Homebrew code running and looking fine...
Oh what a week! This week we witnessed the ability to access both screens via the GBA cartridge slot and now we're treated to two beautiful examples of Natrium42 running homebrew code on the Nintendo DS via his neatly constructed passthrough. (Thanks, MeGaBiTe1)
The fever has broken. We're through the hard stuff. With appropriate sharing and incremental advances we'll all be sitting pretty soon with homebrew running on all of our DS's. When that happens I'm going to celebrate by posting to TheModGods from the DS at a Starbucks.
Still waiting on those online rumors from the Parisian Nintendo release. More when it happens...
5 Comments:
Going nuts waiting on that announcement. [SilentK]
hey since homebrew can now be run on ds i was wondering
if a game like LIERO could be pOrted to ds
this game would b e tigh in multiplayer
homebrew on DS.......am i missing something all i ahve seen is horizontal or vertical lines missing in any claimed demo on ds.
This does not mean anything till they get display 100% on top 1/2 since gba ports was claimed to only work on bottom 1/2. Just maybe they are using a call to video register to display same game on both screens @ once.
Any if these homebrew are working why no releases of them to public to put on out flash carts and test
^uhhhh... you don't get it. It's not about what's being shown on the screens. It's the fact that now someone knows how to load what they want onto both screens as is shown in the demo. This is the hard part. Now they can start working on making it look prettier and satisfy the less-knowledgeable users.
hey when linux is eventually ported over to the DS, would it be compatible with the .NET framework? This is the only language i am currently able to code in (VB) and i really want to develop software for the ds. Or will it be restricted to its own language or c++?
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